// The MIT License (MIT)

// Copyright 2015 Siney/Pangweiwei siney@yeah.net
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

using System.Collections;
namespace SLua
{
    using UnityEngine;

    public static class UnityExtension
    {
        public static void StartCoroutine(this MonoBehaviour mb, LuaFunction func)
        {
            mb.StartCoroutine(LuaCoroutine(func));
        }

        internal static IEnumerator LuaCoroutine(LuaFunction func)
        {
            var thread = new LuaThreadWrapper(func);
            while (true)
            {
                object obj;
                if (!thread.Resume(out obj))
                {
                    yield break;
                }
                yield return obj;
            }
        }
    }
}